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But for co-founder and director Stephen Kick, this journey started not far from where it’s currently at.
“It’s a horror video game masterpiece from a bygone era at this point.

But yeah, horror video games in general have always been a big part of my personal DNA.”
It sounds like a self-fulfilling prophecy that Kick is proud to embrace.
“Even in the original, there’s bodies on the floor.

We wanted to put you in the shoes of the people that had to experience that.
Gameplay-wise, though, the System Shock remake never veers too far off course.
“The other side of the horror coin here is the existential dread.

It’s the presence of artificial intelligence in our lives.”
Kick takes a moment to assess his words, though I don’t disagree with his first instinct.
“The story of System Shock revolves around an artificial intelligence that has its ethical constraints removed.

What’s in its power?
How is it going to see the human race?
Is it going to see us as a threat?

Is it going to see us as an essential part of its existence?
At the end of the day, System Shock is a stark reminder that contemporary fears are largely unchanged.
“Yeah, that’s been brought up a lot,” Kick smiles.

He finally says the words I’ve been waiting to hear.
“If we did an original IP it would no doubt be a horror game.
Probably somewhere, you know, beneath the sea, having to do with ancient things sleeping.

Not dead, but dreaming.”
A Lovecraftian IP in the works from Nightdive?
We, too, can but dream.

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