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It all started with an idea, scrawled on a post-it note and put to one side.

The nature of the idea, Supermassive Games creative director Steve Goss still refuses to tell me.

The Casting of Frank Stone interview with Steve Goss

But it’s only a conceit.

It’s an idea.

None of the thematic narrative existed before we started work on Frank Stone."

The Casting of Frank Stone screenshot showing a female character with her back to the viewer, looking out at a strange structure illuminated by a green light

Just a conceit, sure, but an adaptable one.

“It’d be a disaster if I were.

“The story had to work on two levels,” he says of Frank Stone’s dual functionality.

Scream’s Ghostface in Dead by Daylight

It was a [question] of how to write those two elements into one.

This was no simple process for Goss, with or without his little post-it note of narrative conceit.

And once I came across two or three things, it wasn’t like I needed everything.

The Casting of Frank Stone

It’s about picking key things.”

“There are three mythologies in this game,” he hints at the overarching narratives.

Lore of the worlds

Horror is very inclusive.

The Casting of Frank Stone

“To my eye, that’s what Dead by Daylight gives us.

It gives us a reality.

There’s clearly a window into this universe that you are opening that hasn’t yet been opened.

Cronos: The New Dawn key art featuring a mysterious building in the background and traveller in foreground

Brilliant, that makes sense.'

How does that work?'

It doesn’t exist in the foreground.

South of Midnight Big Preview hero image showing Hazel looking out across a vast landscape with the Benji tree drawing central focus

It’s in the background, and we’ve just reached in and pulled that out.”

So is The Casting of Frank Stone just a Supermassive Game with a twist-by-daylight?

Our UI and everything evolved.

Ella Rubin as Clover in Until Dawn

And therefore, when we use them and play with them, we hope that resonates."

“From a Supermassive player’s perspective, yes, it’s evolutionary.

At the end of the day, Goss knows Frank Stone offers a cheeky, unexpected premise.

Until Dawn screenshot of the ensemble cast standing outside a log cabin on a snowy night.

But then again, what is horror if not odd and irreverent?

And what’s a partnership like Supermassive and Behaviour’s if not both of those things, too?

But it’s also a very transgressive genre.

Mio and Zoe encounter a Sandfish in a ruined sandy world in Split Fiction

And so horror is very inclusive.

In the very best of ways, of course.

Here’s our picks of thebest horror gamesever if you’re looking for a reliably scary-good time.

Vampire Survivors

Ritual Remnants appear in various rooms in The Horror at Highrook

Lethal Company trailer

A player using a flashlight in horror game REPO.

Two players in horror game REPO.

The cover of Edge Magazine showing Cronos: The New Dawn spread across all the way to the back cover

Dredge

Oblivion Remastered at night

Lego Mario Kart, Endgame Final Battle, Jango Fett�s Firespray-Class Ship, and Chopper divided by white lines, with a �GamesRadar+ new Lego� badge in the middle

Indiana Jones and the Great Circle screenshot of Indiana dressed as priest, looking over a book

Days Gone Remastered protagonist Deacon running from hundreds of zombies in the rain

PS5 Pro reveal from trailer

Articulate box, cards, board, and tokens on a wooden table

The cast of Thunderbolts standing in an elevator during the trailer for the upcoming Marvel Phase 5 movie.

Logan Kim as Hershel and Lauren Cohan as Maggie in The Walking Dead: Dead City season 2