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Of this there might be no better microcosm than 16’s approach to the Final Fantasy bestiary.
The design of 16’s goblins, for instance, are based directly on the original sprites.

“I’ve been greatly inspired by both works in different ways,” he says.
This feature originally appeared in Edge Magazine.
Yoshida similarly references the HBO show, highlighting Jon Snow as a particular inspiration for protagonist Clive.

Not that it was as simple as simply lifting design principles from those games, of course.
Each Eikon enables a unique set of moves, pushing Clive towards a distinct playstyle.
It’s a refreshing flexibility compared to, say, FF10’s Sphere Grids or XII’s License Boards.

When we ask why this approach was taken, Suzuki presents an interesting theory.
“To soften any such resistance, I decided to link the action support features to accessories.”
Whether this is a gambit that has paid off is open to debate.

“Everyone has their own idea of what exactly defines that unique Final Fantasy DNA,” Takai says.
This feature originally appeared inEdge magazine.




















