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“There was something to these games,” he concluded.
The second was a series of new, major collaborative connections.

“Nobody looks at the camera to say,isn’t this strange?
I wonder what’s for dinner!That should never happen.
From their perspective, there’s nothing wrong, they’re all living their lives.”

But when I explained it, they said, ‘That’s really special!
We don’t get much appreciation for what we did back then.'"
(Youwillbacktrack quite a bit in this game.)

This, for Fulkerson, is the point.
“I’ve been waiting my whole life to do this,” he says.
Like, these previous games had a little bit of item-locked backtracking, but they were mostly key-locked.

Let’s do that more.
Make it more engaging.
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