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Who’s going to die?
How is Cayde back?

How will we beat the Witness?
What’s going to happen afterwards?
Will the Witness even die?

And yet, I think Bungie pulled it off.
Of course, getting to this starting point was a long road.
I think magic has been so important to this franchise.

Even so, the narrative snippets left on the cutting room floor are never binned forever.
We didn’t want it to evaporate."
But I also couldn’t help but wonderwhyhe was coming back.

“He jokes because he’s viscerally aware of how real the stakes are.
That was a story that we really wanted to tell.
Luhrs says that Caydes characterization falls into the latter.

[…] We were interested in giving him permission to explore the rest of his emotional range.
Luhrs also points out that these restrictions can be useful as there are always creative solutions to find.
Nardin says that narrative design is a “cross-disciplinary process” that involves collaborating with everyone else at Bungie.




















