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“Areas it’s possible for you to swap parts out or upgrade them, not including cosmetics”.
It’s a lot, yeah".

But the game’s structure as it stands now, grew organically over time.
But as the survival mechanics started to develop, so did the role of your ride.
As I said in myPacific Drive hands on, the game absolutely nails the feeling and atmosphere of driving.

All of which was a big part of development.
[It’s] definitely been one of the biggest things."
“As the creative director, that was something I ran point on,” admits Dracott.

“A lot of listening to music, hundreds of songs.
Wherever the bands and artists are from, it’s a mix that works to immeasurably improve the vibe.
If the car is the star then this strange shut away area is the support.

It’s full of strange phenomena, anomalies and machines, locked away after a mysterious experiment went wrong.
There are big STALKER and Annihilation vibes to its mystery and threat.
The ability to build it out however you want further makes it ‘yours’ as you play.

“There’s certain sets that are specifically designed to help you deal with different biomes.
“It’s not just any one part,” concludes Dracott.
“It’s iteration and the skills and talent of a lot of folks.

It can be great moody lighting [but] it’s also how afraid is the player?
What is the soundtrack on the radio?
How terrifying do the anomalies look or sound?

Pay attention to all those details and clearly the results speak for themselves.”
















