When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.

Implicit to this posthuman world, it seems, is the expectation of an invitation.

Perhaps what humans really can’t abide is the notion of a story without a proper ending.

Article image

The Talos Principle underlines this point by mimicking one of the great creation myths: the Book Of Genesis.

Skipping to the end of the tale, though, the tower proves to be part of a test.

It was always her hope that the androids in the simulation could defy Elohim and escape into reality.

Article image

Only by climbing the tower is that potential realised.

Have you really demonstrated free will by accepting an alternate path that was dangled in front of you?

This feature originally appeared in Edge Magazine.

The latest cover of Edge, which features Star Wars: Outlaws

What use is a protagonist who does nothing of note?

Here and elsewhere, Croteam exploits our thirst for narrative.

The puzzles mirror this need.

Talos Principle

Complete one of the self-contained problems and your reward comes in the shape of a tetromino block.

Once you’ve gathered enough of these, you assemble them into rectangles to unlock progress gates.

Does this not mould our perception, until we can’t imagine a cube as anything else?

Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away

Again, though, The Talos Principle lives on ambiguity.

More often it asks you to push the boundaries of the game’s logic.

The reflector rises, sending its laser towards a target that was previously out of its eyeline.

Avowed screenshot

Does free will exist?

If this world is a simulation, how do we know reality isn’t a simulation?

Are people not, like AI, merely a kind of machine using collected data to reach conclusions?

Horizon Forbidden West

True, these conversations are somewhat limited by the game’s branching dialogue format.

Is it necessarily negative?

Might an egalitarian society cultivate a stronger sense of social engagement and responsibility?

Indiana Jones and the Great Circle screenshot of Indiana dressed as priest, looking over a book

But then, in a wider sense, that’s also the point.

And yet, knowing all that, we have to do something, and the tower calls.

AI has objectives, certainly.

The Order: 1886 screenshot of Galahad standing with Igraine and Lafayette

It analyses, categorises, compares and contrasts.

But can it narrativise?

And when you think about it, isn’t that how we learn to write too?

Three knights riding on a scenic dirt path in the hills of Bohemia in Kingdom Come: Deliverance 2

Once you climb the tower, the simulation ends (although yet a third ending awaits true completionists).

So why would it want to create a new civilisation?

Where does it get the narrative inclination?

Taking a closer look at a photo in Blue Prince in a dark room, and using a magnifying glass to read some handwriting on it

What conclusions would it reach?

What would it do after?

Indeed, why would it choose to play at all?

Blue Prince garage with cold car and closed door

This feature originally appeared inEdge magazine.

Blue Prince tips

Blue Prince dartboard billiard room puzzle

Blue Prince Boudoir safe

Oblivion Remastered at night

Lego Mario Kart, Endgame Final Battle, Jango Fett�s Firespray-Class Ship, and Chopper divided by white lines, with a �GamesRadar+ new Lego� badge in the middle

Days Gone Remastered protagonist Deacon running from hundreds of zombies in the rain

PS5 Pro reveal from trailer

The cast of Thunderbolts standing in an elevator during the trailer for the upcoming Marvel Phase 5 movie.

Articulate box, cards, board, and tokens on a wooden table

Logan Kim as Hershel and Lauren Cohan as Maggie in The Walking Dead: Dead City season 2