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Later, they admit that they frequently ask that question to prospective new hires.
The developers making this game are some of its biggest fans, which may be its greatest strength.

That attitude doesn’t exactly surprise me.
When you first boot up Hunt: Showdown, a small blurb appears on the screen.
Vivid, white text tells you that this game’s developers are in an open dialogue with its players.

“Our boss, David Fifield, has 3,000 hours in the game at this point.
Communicating with the player base is one of the most important parts of that open dialog.
“The people who have been playing this game for a long time feel heard”, he says.

“They are our evangelists…
They do half the work for us!”
Denis says, jokingly.

Despite his jesting, the connection between Crytek and the game’s streamers is easy to see.
“We actually have a pretty awesome relationship with them,” he says with a smile.
But like with any modern gaming community, it isn’t always sunshine and rainbows.

A Balancing Act
The conversation begins to shift toward the ongoing challenges of balancing a PvP game.
The tagline I’ve been running with is: Hunt’s best days are ahead of it.
Hunts gone through a slew of changes in recent years.

I ask Denis if he ever worries about adding something new that might ruin it all.
“Always,” he admits with a laugh.
“It’s one of the perils of being a game designer.

“What we’re trying to do is make the best version of Hunt possible,” Scott says.
The tagline I’ve been running with is: Hunt’s best days are ahead of it”.
Based on the success of Helldivers this year, I ask if that’s something Crytek would explore again.

“I think TBD”, says Scott.
“We’re opportunists, is how I would put that.”
“We also don’t want any of that to feel tacked-on”, adds Denis.

“If you want to do it, do it right.
Hunt now has an impressive roster of legendary hunters with a diverse range of cultural backgrounds.
One even has Vitiligo, which is a lovely piece of representation.



















