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I mean, I did play it to death, but there’s a much stupider reason for this.
I was terrified that I’d be cursed with a sub-optimal character truly a fate worse than death.

I’d fumbled the bag, screwed the pooch, and indeed dropped the ball.
My thumbs would leap clean off my hands in shame if I didn’t start over.
I have the Cassardis wildernessmemorized, and that useless knowledge is a source of immense shame.

Not that the game actually being hard would have justified this.
Min-maxing Dragon’s Dogma is like studying for a preschool math exam.
All my min-maxing was worth less than a bucket of griffin shit in the end.

Dragon’s Dogma has some of the coolest bows and spells ever made, though melee is fun too.
That’s the takeaway here, and it’s the lesson I’m carrying into Dragon’s Dogma 2.
There are no bad builds.

Any perceived imperfections are meaningless compared to sensible play and honest fun.
Every class is the best class.
They’re masterworks all, you might’t go wrong.

My friendship with perfection has ended; off-beat is my new best friend.
I’m all-in on weird hybrid magic nonsense.
If that’s your happy place, more power to you.

But I want combat styles so weird that their descriptions read like modern Yu-Gi-Oh cards.
I won’t be restarting Dragon’s Dogma 2 seven times, either.
I’m done sweating the small stuff.















