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Very good, even.
The Wandering Wight was a fun fight.

The characterization throughout the fight is great, too.
He moans and whimpers and roars as you clobber him.
He trips and stumbles and falls over entirely if you pressure him hard enough.

He’s a tragic figure, ultimately, but hey, he started it.
The thing that really stood out is that the Wandering Wight is just… there.
He’s just walking around in this forest level like a normal enemy.

But I’m too stubborn for that.
It was on now.
Five or six attempts later, I finally emerged victorious, and the heart-thumping satisfaction was exquisite.

I felt a bit under-leveled, but that’s nothing a little strategy can’t fix.
I worked out attack openers, phase transitions, dodge timing.
I wasintothis fight, man, and that bodes well for Black Myth: Wukong’s action chops.

The difficulty felt just right, and I got a ton of levels for my trouble.
I can’t wait to do that again.
















