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We’ve been geared out so that we can take a relatively easy run across Nightingale’s varying Realms.
It’s on that journey that the trouble starts.

Flynn charges ahead to see what he can find, only to get knocked down for a second time.
Eventually, all the Bound are dealt with, and we head to the top of the tower.
Up there, we find the thing that truly sets Nightingale apart from other survival games.

At the top of the tower lies a machine that allows players to play those modifiers.
Tolkein’s worst nightmare.
My concern is that it’s buried too deep within Nightingale’s more traditional survival trappings.

Its challenge will lie in whether it can show that something off quickly enough to keep players going.
Arryn Flynn says he “wouldn’t go back” to the way BioWare makes games after Nightingale.



















