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Before joining Bethesda during Oblivion, however, he also worked on Activision’s 2005 Fantastic Four game.
“It’s a little scary to work outside of an established story,” Gardiner replied.

“You’re creating things whole cloth.
It’s a shocking amount of work that I wasn’t even really prepared for.
We spent a lot of time working on back history and story, and making connective tissues.”

“I will overlook shitty game mechanics for hours if I’m enjoying the story.Hours, in an RPG.
It’s an interesting perspective, and personally not one I think always rings true.
When it comes to something character-driven, like The Witcher 3, I think Gardiner is spot on.
















