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Ah, fixed camera angles, how much I miss you says no one in 2024, ever.
I’m happy to report that James Sunderland’s revamped nightmare is no exception to the rule.

The experience is made all the more immersive for Silent Hill 2 Remake’s over-the-shoulder viewpoint.
Suddenly, a spider mannequin leaps out from the shadows and right up into my face.
This isexactlywhat I’m talking about, Bloober Team.

“Especially at the beginning, we had a lot of conversations about characters, about monsters.
We got into deep conversations about how we should approach them.”
Before you panic about that approach to changes, you should know that they aren’treallythat dramatic.

As a result, some might look or move differently to how they did in the original.
A great many beatings.



















