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Why does yellow paint break the immersion, but nothing else about the production or character design does?
Being instantly recognisable is really the point here.

Real, or realistic environments can be hard to traverse: have you ever tried escaping a large supermarket?
Theres a reason many of those spaces will ensure there are arrows on the floor.
This idea that guidance is only required for “stupid” players is so nefarious.

And while hot shit art can be a factor, game readability trumps it … Not everything in a game needs to be a challenge.
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