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“When we were heading to launch, we knew it was very crowded,” he tellsGamesIndustry.
“This was a very unusual year.

Zelda had come out, Star Wars Jedi: Survivor was a little before us.
And as we were nearing launch, Baldur’s Gate 3 suddenly blew up right in front of us.
That one, more than any of the others, seemed unanticipated.

“We knew we had Armored Core 6 the same week, and we were worried about that.
And Starfield was like 10 days after us.
We were sandwiched between a lot of different big games, or games from really big studios.

We absolutely got lost in the noise … “Although the game was better, the timing was worse,” Robbins says.
“You just don’t know what is going to happen.
Maybe we could have moved to February 2024… and then suddenly Helldivers 2 eats our lunch.”

“The story of Immortals isn’t written yet,” he says.
“I was the creative director on Dead Space, and people were discovering that for years and years.
I think Immortals will be the same.”

Ascendant Studios laid off approximately 45% of its workforcein September following Immortals of Aveum’s poor sales.
Amid the layoffs, Mass Effect 5 reportedly remains in pre-production as BioWare focuses on Dragon Age Dreadwolf.











