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It’s not always easy to keep everyone at the table happy, including yourself.
Imagine the stupidest thing your players might do and times it by 100
DnD players are idiots.

(Yes, I did that.)
Here’s the trick: you could’t derail what wasn’t on rails in the first place.
DnD should be about free exploration.

Zooming out, it pays to keep abreast with your player’s abilities and backstories.
Weave their story into the main quest somehow.
Essentially, give them their 15 minutes of fame.

The campaign will feel much more personal, and they’ll thank you for it.
The best dungeon master I ever had, however, didn’t.
You’ve seen thetension graphs.

As a storyteller, keeping the flow should be a priority.
Denying a success on a natural 20 is heartbreaking.
Don’t be that guy.

Reward innovative plays
We’ve all been there.
Don’t let it get you down.
This is the true essence of DnD, and ingenuity should be rewarded, not stifled.

Give them a pat on the back.
It’s also great for discussing how their backstories intertwine, and can give you some great plot ideas.
Everyone has a real life backstory, and suffering is subjective.

Establishing boundaries is paramount.
Are you a player that’s new to all this?



















