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(Thoa says they were already years into Cairn’s development when Jusant was announced.)
“It’s always been the case.

Furi was just boss fights.
This one is almost just climbing.
The idea is that people will notice them, and hopefully they will remember them.

And ideally, the gameplay is the same as the meaning of the game.
You push yourself, then you succeed, and you feel that joy.
You go beyond your limits.”

In fact, the initial idea for Furi was one long boss fight.
“Now it’s one mountain,” Thoa says, “and I think it’s very similar.
It’s hard for us to compare to any other games, so it’s hard to find references.

“I initially tried to compare it to survival horror games like Resident Evil, but with climbing.
Here you have pitons and stuff for your health and climbing gear.
These things are more climbing and hiking and alpinism.”

Cairn is due in 2025, and the more distant future of The Game Bakers remains unpredictable.
Ideally we will try smaller games, games in the same kind of budget and mind.”
“We like action adventure in general, and I think we want to have a lot of gameplay.

Music to my ears.
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