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But a recent discovery inElden Ringhas come pretty close.
Frostbite does not slow enemies down in Elden Ring.

My usual, frosty getup
I thought it did.
That debuff, I thought at the time, causes enemies to take more damageandmove slightly slower.
Reader, it does not do one of these things.

My usual, frosty getup
I didn’t even question this until a few days ago.
It was an ironclad fact to me: frostbite slows enemies.
Not a lot it was maybe a 10% slow in my mind.

But personal Mandela Effect or no, it reallyfelttrue.
Enemies get all frosted up and stuff.
And, like, it’s video games, right?

My usual, frosty getup
I’ve played a video game in my day, and that’s how video games work.
Therefore that must be how the cold works in Elden Ring.
The thing is, enemies don’thavestamina bars in the same way players do.

They have similar poise, for instance, but players and enemies are very literally built different.
FromSoftware has, on occasion, taken a sledgehammer to the principle of anticipation in animation.
Not so, it seems.

Now we’re getting to the shame of all shames.
It’s not like I use frostbite sparingly and therefore had few opportunities to realize my misunderstanding.
My all-time favorite weapon is the frost-equipped Dark Moon Greatsword.

I have multiple frost-attuned katanas and great spears and longswords, not to mention the new light greatsword Milady.
My favorite spells are the frosty duo of Ranni’s Dark Moon and Adula’s Moonblade.
I am first and foremost a frost enjoyer.

“Yeah, it slows bosses, dude, it’s cool as hell.”














