Leaf is the sort of board game that takes a daydream and runs with it.
Well, youve got to admit that its a pretty appealing concept either way.
Play revolves around placing leaf tiles onto the table, connecting at clearly-marked tips.

There are six different shapes of leaf, with differing amounts of tips.
You cant just choose any leaf to add to the growing patterns, however.
Green ones give you more leaf cards.

Green leaves let you take additional leaf cards.
Orange leaves, on the other hand, allow you to pick up animal cards from a face-up selection.
Future actions can be used to grow these babies into adult, fruiting toadstools.

The pattern of touching leaves is also incredibly easy to disrupt with even a gentle nudge.
Its an astonishing amalgamation of different elements for such a simple concept to achieve.
At this level, the game is slightly more simplistic than it aspires to be.

When you need leaf cards, you need leaf cards.
As regards other sources of points, the two biggest ones are collecting sets of mushrooms and animals.
And in both those cases, decisions are likewise obvious as you venture to grow your biggest groups.
Sun tokens, however, shouldnt be overlooked.
More interestingly, they also get to decide when players are allowed to hibernate a group of animals.
That is about the only meaningful source of interaction that the game offers, though.

Should you buy Leaf?
Between its accessible rules and attractive components, Leaf is a game with wide appeal.
You want something uniqueThose interested in novel board game mechanics in general should find a lot to love here.

you could find out more in ourreview policy, not to mention this guide onhow we test board games.
This review sample was provided by the publisher.













