GamesRadar+ Verdict
Lorelei and the Laser Eyes is an intricate puzzle box of interconnected parts.
Almost immediately you’re inundated with its impossible architecture and abundance of locked doors and strange objects.
It’s intimidating, if utterly alluring.

The way they’re presented changes too.
There are puzzles with text-based commands, object interactions, perception shifting, and environmental manipulation.
Lorelei and the Laser Eyes is like a mesmerizing anthology of different puzzle designs written by David Lynch.

I worked out the telephone number of a dead person and when I called them, they answered.
But Lorelei and the Laser Eyes' biggest puzzle is piecing together its fractured story.
These are told non-linearly through the information you gather as you’re solving puzzles.

There’s also the strange cast of characters who all seem connected to this hotel.
Everything is drenched in slick black and white with the occasional shock of neon red.
The story is engrossing and is always keeping you on your toes until the very end.

Puzzles aren’t just plonked in the middle of its story but are deeply embedded in its world-building.
Details found in story snippets are often the answers to puzzles, and vice versa.
I had a whole library of information but couldn’t work out what needed to be applied where.

This downtime, although infrequent, can be frustrating.
I felt like a rat in a maze going in circles, scratching at the walls.
Lorelei and the Laser Eyes does its best to help you while also keeping an elusive distance.

Clues to puzzles will be highlighted with dashes and blots of red paint.
Since everything is connected, one solution will cascade into working out how to solve the others.
It’s strange, but in this way, Lorelei almost feels like a Metroidvania.

Lorelei and the Laser Eyes was reviewed on Switch, with code provided by the publisher.












