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This, combined with the fact that the grotesque monsters of the world are called ‘humans’?
It definitely seems like there’s a connection there.

This unintentional cliffhanger has been on my mind ever since I left the room.
No detail too small
Combat aside, attention to detail reigns supreme in Metaphor: ReFantazio.
They’re small things, but really help pull you into the immersion of the world.

It’d be remiss of me not to mention Metaphor: ReFantazio’s phenomenal soundtrack, too.
Reader, the dramatic, operatic music that played during the opening sequence almost brought me totears.
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