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Exposition is a fickle instrument in the writers toolbox.
Too little, and your audience struggles to properly comprehend the scenes playing out before their eyes.

Too much, and they drown in a sea of information without the necessary emotional weight to ground it.
There are few video game series that so masterfully control the use of exposition as Metroid.
The immersion this choice creates cannot be overstated.

As we wait for Samus' next adventure, here’s everything we know aboutMetroid Prime 4


















