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Stealing in video games has fascinated me for years.
I felt like a stone cold hero.

“Stealing came about naturally once I decided that Spelunky should have shops,” says creator Derek Yu.
When the stakes are higher, I feel more engaged."
“There was probably some inspiration from GTA’s wanted system there, to be honest.

“I wanted to do this with the lore as well as the mechanics.
It’s just another way to make the world feel more alive in an organic way.”
It’s that last point that I think speaks to me most.

Yu in turns offers his own interpretation of why virtual kleptomania is so appealing.
“It’s like, “Whoa, I can do that?!
That actually works?”

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