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“In the industry nowadays, the games can live for so long.”
For Stefan Metaxas, publishing director at Besiege developer Spiderling Studios, that rings particularly true.

Delivering on those possibilities is a high bar.
“It was always kind of bubbling away in the background […] and Spiderling love prototyping.
In part, that’s because of buoyancy.

That seems likely to be something that Besiege’s long-term audience will be extremely comfortable with.




















