The most iconic image to come out of Once Human is a mutated, insectile city bus.
The bus is Once Human in microcosm.
Sometimes the game drops something delightfully unusual, fascinating, and strange on you.

It was never scary at all.
(The balloon guy is the deadliest thing I’ve encountered in Once Human, and easily the goofiest.
He’s also my favorite thing in the game.)

Most deviants are homicidal monsters, but some are friendly and helpful, and some are justpeople.
The deviants aren’t just characters in the story, either.
The enemies you shoot with them, however, are generally dim and unthreatening.

The story, meanwhile, is just as inconsistent as the combat.
In the vast majority of situations, fights feel more or less the same.
It must be said, though, that Once Human offers atonof content, especially for a free-to-play title.

Over 35 hours, I never once felt pressured to spend a dime.
But like the crawling bus, its more original elements hide dull and generic ones.
Some, like crafting and survival, feel tacked-on to a straightforward open-world questing experience.

Others, like combat, are hollow and repetitive.
Once Human was reviewed on PC.
















