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Yet few games make that experience quite as literal as City of Six Moons.

Much of my work in board games is pretty overtly experimental and political.

The box, cards, and components of City of Six Moons on a wooden surface, as seen from above

The political games centre around observing and understanding models of systems.

In this sense, the process of learning the game is a key source of meaning.

you’re able to find her on Twitter/X@AmabelHolland.

Tokens from City of Six Moons, laid on top of one another

(I wont spoil anything here.)

(Beginner tip: start with the first page, which is deliberately easier to decode.)

It is a language that exists to communicate ideas about the game, in the game.

Amabel Holland looking into the foreground

And I know things about the game and its production no-one else does.

Because, for example, not everyone has exactly the same components, or exactly the same rulebook.

This life is full of happy surprises.

The box of City of Six Moons in from of its cards, laid out on a wooden surface

City of Six Moons symbols, laid out in yellow boxes against a white background

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Arydia in play

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