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Currently titled Project Artemis, Greene sets his sights on just how big of a space he can create.
Talking toPC Gamer, Greene questions,“How big can we go?”

As it turns out, pretty big.
“It eventually turned into Earth-scale,” he continues, “because it was a nice challenge.”
“What we’re doing is super risky, right?

And eventually I decided it’s better just to do it myself.
It was a lot harder than I thought.”
It will be interesting to see how big the final version of Project Artemis ends up.

Greene acknowledges that this isn’t going to be a quick turnaround and won’t be without its faults.
“This is going to be a bumpy road,” he admits.
If you want to learn even more, check out howProject Artemis is and isn’t a survival MMO.

















