When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.

Slave Zero X is not a horror game, but it was pretty much made like one.

Rib cages are torn out of enemies effortlessly, flying across the screen with every punch landed.

Slave Zero X interview

There’s something called a bug bomb that is every bit as gross as it sounds.

That’s something art director Francine Bridge sought to correct.

“Then after the fact, I came to understand and appreciate the art in and of itself.

Slave Zero X

For Bridge, it all started with “capturing the atmosphere” as the 1999 developer intended.

But that stuff is still in the DNA of the original,” says Lotz.

Ultimately it was all about context.

Dead Island 2

Now, however, we certainly are.

A key component in that?

Gratuitous and frankly silly levels of gore, not unlike howDead Island 2taps thatabsurdist 80s horror vein.

Slave Zero X

“The base concept is still incredibly unnerving at face value.

This same sensibility applies to the Game Over animation, wherein Shou/X gets flayed alive before exploding upon death.

“It’s kind of supposed to call back to things like Metroid Prime,” laughs Bridge.

Slave Zero X

We wanted to do a much more gory version of it.”

In short: “The more control you give them, the less unsettling it can be.

Therefore, maybe it takes less work to create',” says Lotz.

Cronos: The New Dawn key art featuring a mysterious building in the background and traveller in foreground

But building a horror-soaked atmosphere is about more than “high polycount models and all these crazy shaders.”

“I saw how much work went into those sprites.

There’s a lot of craft that goes into it.

Exploring and fighting in Blades of Fire

And, you know, beat-‘em-up games tend to be on the shorter side.

But this is a game that’s just set piece after set piece.”

It feels like growth."

Possessor(s) screenshots showing Luca in conversation and combat

Look Outside screenshot of the player character looking out of the window at an unseen horror

Aran holds a huge sword aloft, mouth open in a battle cry in the promotional key art for Blades of Fire used as the header on storefronts

South of Midnight Big Preview hero image showing Hazel looking out across a vast landscape with the Benji tree drawing central focus

GTA 6 trailer screenshots

GTA 6

GTA 6

Cult of the Lamb

GTA 6

Hayden Christensen as Anakin Skywalker in Star Wars: Revenge of the Sith

A screenshot from Super Mario Odyssey showing Mario throwing Cappy in New Donk City.

Mavix M7�s Elemax massage and heating backrest

Clair Obscur: Expedition 33

Ritual Remnants appear in various rooms in The Horror at Highrook

Articulate box, cards, board, and tokens on a wooden table

The cast of Thunderbolts standing in an elevator during the trailer for the upcoming Marvel Phase 5 movie.

Jonah Hauer-King as Conrad in Doctor Who: ‘Lucky Day’.