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“You are barking up the right tree there,” Fontanetti says.
“That’s exactly it.

That’s where the base of this started.”
It sounds like a powerful movement option, but Meditate is the real show-stopper here.
Seeker is obviously powerful, but isn’t meant to break the game or feel mandatory.

Seeker may provide a comfier entry point for some players, but she doesn’t solve the game outright.
“We’ve tried to really balance it.
The Meditation process is very difficult.

It puts you in danger, for one, because you’re holding still.
Anyone who knows this game well knows if you hold still, you die.
You have to get yourself in a safe place and be able to enter a combination of symbols.”

“With every Survivor that’s created, we look at the stats, the health, the damage.
We look at everything that’s been created before.
We will see that with Seeker.

“The theme of this DLC is a ‘path to godhood’ kind of thing,” he adds.
It’s me, I’m players.
On that front, Fontanetti is more than optimistic.

“I love that Gearbox has allowed us to have this small team to capture that indie feel.
“All of us wear lots of hats; we are level designers, system designers.
I have made levels, new monsters, Survivors …

I am super excited for the franchise going forward.
They’ve really allowed us to continue that spirit.”

















