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Colantonio continues, explaining his stance.
“The overlap between first-person RPG and immersive sim, it’s very blurry.

As someone familiar with such shenanigans in Skyrim, I’d agree.
There’s certainly a point to be made about Bethesda’s use of simulation - and Colantonio makes it.
“We always make immersive sims.

We’ve always done them, and we always will.
Their games rely heavily on simulations.”
That is, “if being turn-based still makes sense for an immersive sim.

you could definitely see where they were going with that.”
So it’s like, where do you draw the line?
















