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As for how all of this translated to commercial success, there has been plenty of speculation.
But was that tone deliberate?

“I didn’t know it wasthatobvious,” laughs Grigorenko.
“But that was the intention.”
We wanted to make a classic experience."

It’s a tone that Oliver Hollis-Leick, Saber Interactive’s creative director, is happy to have recaptured.
We’d drink, eat, and play.
I went back to his house last weekend, and we played Space Marine 2 from start to finish.

It was just this amazing flashback experience!"
“That game was part of our original pitch to Games Workshop,” says Hollis-Leick.
“They came in.

We showed it to them and said ‘okay, imagine that the zombies are Tyranids’.
The look in their eyes as they realized the possibility was beautiful!
That was combined with, as Dmitriy says, the inherent design of that first game.

We basically took [Space Marine], evolved it, and made it a co-op experience.”
“We wanted to go big,” says Grigorenko.
“We wanted to be a centerpiece of this a poster boy for this universe.

And to do that, we immediately knew that we needed to create these huge battle scenes.”
I raise the game’s hive city, Avarax, as an example of how well this is done.
Bringing that to life proved difficult.

“Compromises were made,” he explains.
And that, that was us really trying to stretch that.
So yeah, the co-op thing makes that tough."

Grigorenko admits Hollis-Leick had a “very difficult task” with the narrative.
Nobody’s going to listen to that we have to be short!"
“People are chasing trends too much, I would say,” he says.

There are a lot of layoffs.
But this is why we have this problem right now!
I really like it, but I don’t think everyone else needs to do exactly the same game.

This is why people, I think, like our game.
It’s different, but it’snotdifferent.
We used to have games like this."

Hollis-Leick agrees, and draws parallels to the film industry.
And the movie industry has become quite stale in lots of ways now, and movies feel repetitive.
And I think the same thing has happened with video games.

“They’ve always wanted to makefungames.
Somebody was willing to take that risk instead of chasing another battle royale game.
All of those things have just really paid off.”

you oughta build it from the fact that this game can be played endlessly.
That, or maybe just maybe people just love blasting Tyranids.
Who, besides the Emperor, can say for sure?
















