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However, the developers atUbisoftMassive can “see through data” some elements that are not working as intended.
We asked creative director Julian Gerighty about the game’s controversial instant-fail stealth missions.

That’s almost certainly the early mission toinfiltrate Gorak’s basewhich is one long drawn out insta-fail sneaking section.
However, things are currently not tuned how the team intended.
Gerighty tells GamesRadar+ that “we just don’t want it to feel unfair.

And today, I think it feels unfair.
And believe it or not, this wasn’t our intention.
I can create chaos locally to be able to avoid that happening.'”

Gerighty and Karlson are “100% believers in player agency.”
Check out ourfull exclusive interview with the Star Wars Outlaws directorsfor more.
If you’re having trouble with some of the earlier missions, check out ourStar Wars Outlaws tips.


















