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So where do you even begin?
During my time visiting Massive’s headquarters in Malmo, Sweden, I heard similar stories from other developers.

(Image credit: Ubisoft)
A concept which, Gerighty explains, could be summed up in a single sentence.
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(Image credit: Ubisoft)
“Not just in scale [in terms of size] but I mean in experience.
It’s a fantasy fulfillment we’re very proud of.”
Outlaws is very ambitious, but Massive is no stranger to creating open-world experiences.

As Gerighty points out, The Division is a “completely different player fantasy”.
It allows us to be much freer.
So very, very different experience, different muscles.

(Image credit: Ubisoft)
But the team really enjoyed that exercise."
“The Division and The Division 2, were narrative” Gerighty continues.
Another mission also has me venture to swipe a relic and put my stealthy prowess to the test.

(Image credit: Ubisoft)
Both sections showcase some of Kay’s strengths as both a gunslinger and thief.

(Image credit: Ubisoft)

(Image credit: Ubisoft)

(Image credit: Ubisoft)

(Image credit: Ubisoft)





















