I have to admire Rocksteady Studios for committing so thoroughly to the bit.
It’s a far cry from the boundless ingenuity that Rocksteady used to define its Batman: Arkham trilogy.
Character models are astoundingly detailed, matched with fluid animations and energetic performances.
The problems surmount once the camera reconnects with the shoulder of your preferred character.
Shotguns and sniper rifles are snappy, and the assortment of full-auto weapons have a nice weight to them.
All told, Rocksteady has delivered a dependable, if unspectacular third-person shooter.

Combat undoubtedly improves over time, as you glacially level individual characters and move down needlessly restrictive progression trees.
Part of the problem here is that Suicide Squad: Kill the Justice League is overwrought with intertwining systems.
























