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The futility of hope versus the possibility of freedom.
It’s part of what has me so conflicted.

Yeah, me too.
Spoilers for The Casting of Frank Stone ahead!
All hope is gone?

It’s disheartening to say the least.
After a brief last-minute flap for urgency, your remaining cast members soon face facts.
No matter what, The Entity has been freed.

Escape never really mattered.
Nor was it even possible.
As a Dead by Daylight player, this moment of realization strikes me as profound.

I never did take a moment to think about the cyclicality of the game itself.
But that futility defeats the whole point of playingUntil Dawn, The Quarry, orThe Dark Pictures Anthology.
In Frank Stone, though, death seems the only real release.

Like I said: bleak, yet poignant.
That being said, the unfulfilling ending says more about Dead by Daylight than it does Supermassive.
For now, though, I’ll be having an existential crisis.

Go against insurmountable odds in thebest survival horror games, fromResident Evil 4toAlan Wake 2.

















