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I’m fond of a destructive approach toThe Finals, but what’s happening around me now is ridiculous.
“Now, it’s more focused around the gameplay objective.

“That’s the beauty of systemic design,” creative director Gustav Tilleby adds.
“[The destruction] is not bespoke, built for a specific thing.
It’s more of a general system.

And when you land that, you’re free to do all sorts of things.”
It’s a substantial overhaul, but for Tilleby, one thing in particular stands out.
The arrival of CNS means a very different kind of map.

‘Voxel bridges’ offer “a completely different way of traversing the map,” Stigsson explains.
“We also have these voxel cubes that allow for more vertical gameplay.”
“I think this season is kind of a testament to that,” Tilleby says.

I think it proves to us that we have a lot of flexibility and a lot of maneuverability.”
“We’re learning a lot.
The first season for us was a huge learning experience.”

“I think we’re getting better,” Grundberg says.
“We’re learning a lot.
The first season for us was a huge learning experience.”

We’ve been working a lot with the tools and the tech and the workflow that we have.
I think now we’re at the point where we feel we have a cadence that works."
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