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Players chose one of three character classes, which became the archetypes for most classes that followed.
You could play as a human, elf, dwarf, or Tolkienesque hobbit.

Early D&D was a little more rough and ready than we may be used to now
That affected their choices and risk aversion in the game.
Rolled low for intelligence?
Good luck playing a Magic-User, Greg.

Early D&D was a little more rough and ready than we may be used to now
These extensive errata and extensions were brought together in a single edition called Advanced D&D.
But there was a simultaneous push towards simplifying the product rather than increasing its complexity.
This is the first article in our five-part celebration of Dungeons & Dragons.


The very original Player’s handbook, alongside a first-edition adventure module in the classic style


The Advanced D&D Player’s Handbook and Monster Manual added complexity to the early game




















