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Funnily enough, the process all starts in a relatively late-game area.
“You will see that this quest is a bit different than others.

“Stylistically, as a designer, I immediately feel it’s different.
The Heart of the Woods, aka the Leshen quest, marked another formative moment for CDPR.
“That quest, stylistically, is slightly different to others quests in The Witcher.

It was a discovery for us,” says Sasko.
And for me that was The Bloody Baron.
But Sasko isn’t ashamed to admit that he’s not partial toallof the quests in The Witcher 3.

Rather, this feeds a cycle of learning and adaptation that spilled over toCyberpunk 2077.
“There are quests that are not that great, and we’re very much aware of that.















