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And it was purely melee focused, like it was all hand-to-hand combat," Newman said.
“Bloodborne had sort of an open space that kept getting bigger and bigger as you explored.

I really like that feeling that you get of mastery over the world.
It starts to become kind of almost a character in the game itself.
And so that was also something we were looking at.”

“The open-world thing didn’t work with the story we were trying to tell.”
What happened to Ellie’s bow and arrow skills?
Did the world simply run out of useable rifle ammo?

OK, that last one might’ve taken it a bit too far.
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