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It feels like reading a ’90s sci-fantasy manga in a wind tunnel.
That girl in the above image?

I cannotbeginto describe her character arc.
I was, of course, immensely pleased to hear that he was equally surprised by his own creation.
“Exactly,” he replied (via translator).

“The story evolved gradually as development progressed.
The Japanese term “[go with the flow]” fits perfectly.
Therefore, it was a miracle that the story came together in the end.”

Nailing the story was actually the hardest part of the whole process.
“With storytelling, there are no clear answers,” he adds.
“It is both the goal and the daily achievement.

I believe it is important to never forget that.
Regardless of what awaits beyond completion, consider it an additional story, not the core.
I hope that one could develop games with this mindset.”

Astlibra Revision just got a whole roguelike-style dungeon mode with a “completely unreasonable difficulty mode.”















