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The Star Named EOS is the studio’s much-anticipated follow-up, but it swaps paint for pictures.
Because it was always meant to be this way.

The Star Named EOS concept art
Aside from the gorgeous hand-drawn art, The Star Named EOS shines during its compelling, complex puzzles.
As such, they went with “interactive elements and cutscenes as the backbone of the entire game.”
What makes a puzzle bad?

The Star Named EOS concept art
Is there a clear, defining difference between the two?
“When designing a puzzle, we consider its context and purpose,” says Lin.
“We think about why the puzzle exists and why the obstacle needs to be overcome.

The Star Named EOS concept art featuring a street scene and cafe(Image credit: Silver Lining Studio)
Every element, even something as simple as a key, must serve as a meaningful clue.”
“Why is this here?
“, “Who locked the door?

The Star Named EOS concept art featuring a woman sitting on a chair in a bedroom(Image credit: Silver Lining Studio)
“, and “What can be gained by unlocking it?”
are questions that guide the team’s design process for each and every puzzle.
“Conversely, if a puzzle lacks this depth, it may seem weak and unengaging.”

The Star Named EOS concept art for animal box puzzle
Though it might be out now, there remains plenty of excitingupcoming indie games for 2024 and beyond.



















