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Named Toshara, lead open-world artist Anton Sander spoke at length about the creation of Massive’s signature world.
Below are five of the most interesting facts I learned about the original new world of Toshara.

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“We needed some variety and progression to keep Toshara interesting throughout the player journey,” Sander says.

But it also helps our game and level designers contextualize their gameplay ingredients used for the game."
Both wind and amberine are two natural elements that will give us different means of traversal in the world.
As such, there will be plenty of notable landmarks dotted around Toshara for us to explore.

“all of this comes together in an open world.
“We wanted to ensure there was a good level of visual diversity,” Sander says.
These days, though, the Empire controls Toshara.

























