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Named Toshara, lead open-world artist Anton Sander spoke at length about the creation of Massive’s signature world.

Below are five of the most interesting facts I learned about the original new world of Toshara.

Star Wars Outlaws: Kay Vess and Nix look out over wreck with crystal-like amberine

Star Wars Outlaws: The Big PreviewThis month, we’re diving into our most anticipatedupcoming Star Wars games.

To find our coverage, visit theStar Wars Outlaws Big Preview hub.

“We needed some variety and progression to keep Toshara interesting throughout the player journey,” Sander says.

Star Wars Outlaws: The Big Preview Star Wars Outlaws Big Preview hub

But it also helps our game and level designers contextualize their gameplay ingredients used for the game."

Both wind and amberine are two natural elements that will give us different means of traversal in the world.

As such, there will be plenty of notable landmarks dotted around Toshara for us to explore.

Star Wars Outlaws: Kay and Nix travel on a speeder across the planet of Toshara

“all of this comes together in an open world.

“We wanted to ensure there was a good level of visual diversity,” Sander says.

These days, though, the Empire controls Toshara.

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Star Wars Outlaws: Kay and Vess look out ahead at a big Imperial compound looming overhead on their speeder

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