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As lead emotion Joy (Amy Poehler) says, “After all, Riley’s 12 now.
What could happen?”

TF had the chance to ask director Kelsey Mann about the inspiration behind the character.
“You know where he came from?”
“When youre a teenager, when youre not dating, you start to develop crushes.

And sometimes theyre not just on people; theyre on cartoon characters.
Thats speaking from experience!
We thought, Oh, that would be so great.

Riley could have a crush on a videogame character.
Its a well-oiled machine.”
Thats not the case when youre animating outside of the box.

“Envy is one of my favourite new characters,” says Mann.
“It took a lot of development to get Envy.
In fact, we even had Jealousy in the movie.

But Envy is the feeling that you wish you have what others have.”
“[With] Envy, we were like, ‘She should be the smallest one!'”
“Because she wishes she was as tall as everyone else.

She wishes she could reach the console like everybody else can.
We knew she could barely reach the console.
So she came together pretty quickly when we went down that direction.”

“She was cut out of the movie,” recalls Deamer.
“There was Shame and she was one of the original villain kind of [characters].”
But there were two problems with this particular idea, they found.

“One, she was just too arch, and one-dimensional: ‘Aargh, Im evil Shame!’
Not everybody has shame.
So thats why its considered a state not an emotion.

I love the [concept drawing of Shame, though] great design.”
Sometimes we talked about it like a 1930s studio a very smooth and precise kind of camera.
So its just a little more texture, a little more detail."

So it goes without saying that there are far more ideas than can ever make the final cut.
And so Mann was able to dig into the archives for some rather useful pointers.
We pretty much do that every three months or so.

I watched screening one, two, three, four, five I watched all of them.
But there were so many good ideas.
But theres definitely a ton of great ideas that I mined from to do this movie."

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