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It’s all amped up and given clarity by the stark black platforms in the foreground.
In under an hour it’s been seared onto my corneas like a branding iron.

I can’t look away and I need to see more.
Ultros doesn’t just look good, either.
It feels great, actually.

The demo offers just a few upgrades, but more than enough to bring the combat system to life.
To my delight, Ultros has a juggle mechanic baked into the action.
The upgrade system is also cleverly interwoven with combat.

Getting a “Perfect Variety” finish and gobbling pristine alien meat is a surprisingly effective motivator.
Nothing is normal; everything is lavish.
It gets top marks for that classic Metroidvania flow, too.

I’ve already pulled off some light sequence breaking in pursuit of plentiful secrets.
I need this game in my eyeballs, stat.
February 13 can’t come soon enough.
















