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I do not like mobile games, nor do I really play many of them.
And to be clear up front, I amveryon board.

I’m on board like a skateboarding sailor.
(I now hope it’s the first of many.)
Not only that, it’s just $10 onAndroidandiOS, no strings attached.

It is not ‘good by the standards of mobile games.’
Take it from me, someone who doesn’t reallyknowthe standards of mobile games.
Voice acting is plentiful and rock-solid, too, even for side characters.

Allindo itself is the star of the show for me.
All that being said, it’s the combat that really sold me on Ex Astris.
Ex Astris is turn-based in the strictest sense, but turns sort of happen all at once.

Your team goes, then the enemies go.
There’s no one-at-a-time turn order.
The same is true of blocking and parrying, which pump out truly delicious sound effects and slow-mo.

All party members have Wave and Particle stances, each with their own assigned moves.
Many skills are stance-agonistic, too, so you might really get creative on how you assign things.
It’s sort of like programming combos, similar to games like Tales of Berseria.

You’re directly encouraged to go nuts with it, too, because overkilling enemies nets bonus rewards.
It’s remarkably dynamic for such a simple-looking system (which has somecleanUI).
All of this makes good use of a touch screen, too.

Sometimes you have to block color-coded attacks with certain characters, tagging them in before defending.
Some enemies use multi-hit attacks that require tighter parry timing.
At $10, Ex Astris feels like a steal.

















