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An abandoned log cabin.
Trees reaching for a sunless sky.

His elevator pitch grabs my attention instantly.
A modern world influenced by the echoes of the Old Gods.
The rich cultural backdrop ofSenua’s Saga: Hellblade 2.

Examining this open world will be a major gameplay hook in Nowhere.
What happened in this land caught between realms?
That’s for the players to uncover.

“The gameplay style can be broken down as hardcore detective horror,” says Dodds.
But Nowhere is about more than jabbing a button to denote Doubt, Lie, or Truth.
Dodds initially describes Nowhere to me as a “blend of Nordic Silent Hill and hardcore detective elements”.

I start my inquiry at the meat of thebest Silent Hill games: monster design.
“From a distance they may pass as a regular person lost in the woods,” says Dodds.
I have just one word to describe it:gnarly.

When you get closer, you notice a slight imperfection that betrays the draugr’s true malicious nature.
For Dodds and Midnight Forge, Nowhere represents a monumental first.
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