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The ‘wait,what?’
count is high in Indika.

Well, not quite alone - there is the voice in her head.
On point
What are these points?
What are they for?

As the story progresses, and her faith provides fewer and fewer answers, things start to unravel.
Holding a button makes Indika pray, blocking out the voice’s truths and putting things back.
The endless chasing of points never seems to actually do anything, but itmight?

The world literally comes apart without mindless devotion and prayer.
Which is when the real strangeness starts.
It’s a Portal level geometry warping brain ache to get through.

It’s a game full of difficult topics.
There’s an attempted sexual assault early on you should probably be aware of.
Indika, the person, spends the entirety of Indika, the game, struggling with her mental health.

From point collecting to visual perspectives, it feels like little is done here without a point.
It articulates and underlines the issues involved in a way that just explaining or watching them couldn’t do.
The more I think about it, the more the conclusion is just another expression of this.

You’re unlikely to play anything as creatively weird as this for a long time to come.
But, most importantly, itusesthat weirdness.
Indika is out now on PC, Xbox Series X/S, and PS5.

To see what other indie gems we’ve been enjoying so far, head on over to ourIndie Spotlightseries.


















