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Don’t get me wrong, narrative games can be great.

I’m a sucker for big-budget, cut-scene-heavy hand-holders such asMarvel’s Spider-Man 2andGod of War.

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But, for me, there’s something about the Metroidvania genre that just screams:less is more.

I didn’t realize I felt this way until recently.

Truth be told, I’ve recently learned, I wouldn’t have it any other way.

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Say what?

The game unfolds in a “cosmic uterus holding an ancient, demonic being” named The Sarcophagus.

If you’re free to make sense of any of that, you’re more clever than I.

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But, again, narrative understanding invariably takes a backseat in my enjoyment of these games.

Detailed cut scenes have their place, as do hand-holding narratives.

Check out thebest Metroidvania gamesto explore to absolute completion

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