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Don’t get me wrong, narrative games can be great.
I’m a sucker for big-budget, cut-scene-heavy hand-holders such asMarvel’s Spider-Man 2andGod of War.

But, for me, there’s something about the Metroidvania genre that just screams:less is more.
I didn’t realize I felt this way until recently.
Truth be told, I’ve recently learned, I wouldn’t have it any other way.

Say what?
The game unfolds in a “cosmic uterus holding an ancient, demonic being” named The Sarcophagus.
If you’re free to make sense of any of that, you’re more clever than I.

But, again, narrative understanding invariably takes a backseat in my enjoyment of these games.
Detailed cut scenes have their place, as do hand-holding narratives.
Check out thebest Metroidvania gamesto explore to absolute completion


















