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As one of the older gacha games out there, Honkai Impact 3rd can be intimidating.
Responses edited for clarity and length.

Is that accurate in your eyes?
We always make a run at provide something new, something exciting, and something [imaginative].
Is this an element you plan on sticking to or even doubling down on with Part 2?

The bonds of love and mutual trust are closely intertwined through the lasting memories they created together.
In Part 2, players will also team up with vivid characters and explore the brand-new planet together.
Since Part 1.5 especially, Hoyoverse has found success through several other games.

Have any ideas or mechanics from those games influenced how the game has been updated in Part 2?
Is there much cross-talk and knowledge-sharing between development teams on different Hoyoverse games?
Is there some artistic overlap there?

Honkai Impact 3rd is such a long-running game at this point.
What are the biggest lessons you’ve learned in these past eight years?
Where do you see this game standing out in Hoyoverse’s ever-expanding roster of games?

What does it offer that games like Genshin Impact and Zenless Zone Zero don’t or cannot?
Every Hoyoverse title has its own focus.
How have you worked to balance guiding new players with satisfying long-time players?

We hope this to be a brand-new start for all.
The equipment and skill screens will have a functional optimization for more convenient operations.
Furthermore, the new lineup screen will also be upgraded to enable Quick Lineup and improve accessibility.

The new combat mechanic, Astral Ring, will also provide an unprecedented experience during fights.
We hope to continue to challenge ourselves to develop products that can keep bringing players a refreshing feeling.


















