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As a lifelong Star Wars fan, and someone old enough to (just!)
There are a few things Massive Entertainment has done to achieve this.

We had the best first few weeks, says creative director Julian Gerighty of that research process.
This is what we were trying to nail in terms of tonality.
That was super inspiring for the visuals of this game.

There’s a lot of John Ford in both Star Wars and Outlaws.
Meanwhile, the samurai-inspired Ashiga clan with its complex codes of honor and duty are a nod toward Kurosawa.
These adventures were filled with gangsters, smugglers and alien warriors, but they were suitable for all.

Gerighty says that in the early stages of development his team spent weeks watching these shows.
It’s super easy to make the Dark Star Wars game, he says.
That was not at all our intention.

We went back to George Lucas and Ralph McQuarrie’s original breakdown: this is matinee action.
Interestingly Rogue One also went back to these same sources.
I even pulled all of George’s student films from theLucasfilmarchives.

Outlaws is there too.
It’s about thugs and gangsters, and set in dodgy bars and the streets of crowded towns.
This leads to a world that feels immediately understandable.

Do I get the story?'
Whether that’s an environment, or a character, it was important.
It was the same with Rogue One a classic crew-building story with Jyn gathering a team of disparate warriors.

Outlaws is not a perfect game, nor is it a perfect Star Wars sequel.













